fix: gif-player 真实播放(observer+画布重试) + 帧延迟单位修正(1/100s→ms)
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@@ -4,8 +4,15 @@ const { GifReader } = require('../../utils/vendor/omggif.js');
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Component({
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properties: {
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// GIF 地址(通常是 ex.gifUrl,原始 180px 动图)
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src: { type: String, value: '' }
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// GIF 地址(通常是 ex.gifUrl,超分后的 720px 动图)
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src: {
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type: String,
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value: '',
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// src 可能在组件 attached 之后才由父页面异步设上,用 observer 兜底重新加载
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observer(value) {
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if (value) this._load();
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}
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}
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},
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data: {
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failed: false
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@@ -14,24 +21,37 @@ Component({
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attached() {
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this._aborted = false;
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this._timer = null;
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this._reader = null;
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this._ctx = null;
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this._rgba = null;
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this._frame = 0;
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if (this.data.src) this._load();
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},
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detached() {
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this._aborted = true;
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if (this._timer) { clearTimeout(this._timer); this._timer = null; }
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this._abort();
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}
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},
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methods: {
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_abort() {
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this._aborted = true;
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if (this._timer) { clearTimeout(this._timer); this._timer = null; }
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},
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// 下载 GIF 二进制并构造解码器(解耦于画布,便于画布未就绪时重试渲染)
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_load() {
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const src = this.data.src;
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if (!src) return;
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if (!src || this._aborted) return;
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// 防重复:attached 与 observer 可能都触发;同一 src 只加载一次
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if (this._loadedSrc === src && this._reader) return;
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this._loadedSrc = src;
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this._abort(); // 清掉上一次可能的循环定时器
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wx.request({
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url: src,
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responseType: 'arraybuffer',
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success: (res) => {
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if (this._aborted) return;
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try {
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this._play(res.data);
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this._reader = new GifReader(new Uint8Array(res.data));
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this._start();
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} catch (e) {
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console.error('[gif-player] decode fail', e);
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this.setData({ failed: true });
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@@ -42,42 +62,51 @@ Component({
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}
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});
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},
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_play(buffer) {
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const bytes = buffer instanceof ArrayBuffer ? new Uint8Array(buffer) : new Uint8Array(buffer);
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const reader = new GifReader(bytes);
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const numFrames = reader.numFrames();
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if (!numFrames) { this.setData({ failed: true }); return; }
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const w = reader.width;
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const h = reader.height;
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// 等待 Canvas 2D 节点就绪(自定义组件里 attached 时可能还没布局好,最多重试 10 次)
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_start(attempt = 0) {
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if (this._aborted || !this._reader) return;
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const q = wx.createSelectorQuery().in(this);
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q.select('#gifCanvas').fields({ node: true, size: true }).exec((rs) => {
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if (this._aborted || !rs || !rs[0] || !rs[0].node) return;
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if (this._aborted) return;
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if (!rs || !rs[0] || !rs[0].node) {
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if (attempt < 10) setTimeout(() => this._start(attempt + 1), 60);
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return;
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}
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const canvas = rs[0].node;
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const ctx = canvas.getContext('2d');
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// 画布内部分辨率=GIF 原始分辨率;CSS 负责缩放到容器
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const w = this._reader.width;
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const h = this._reader.height;
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// 画布内部分辨率 = GIF 原始分辨率(已超分到 720);CSS 负责缩放到容器
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canvas.width = w;
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canvas.height = h;
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const rgba = new Uint8ClampedArray(w * h * 4);
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let frame = 0;
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const render = () => {
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if (this._aborted) return;
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try {
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// decodeAndBlitFrameRGBA 会按 GIF 的 disposal 规则在 rgba 上累积绘制
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reader.decodeAndBlitFrameRGBA(frame, rgba);
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const img = ctx.createImageData(w, h);
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img.data.set(rgba);
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ctx.putImageData(img, 0, 0);
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} catch (e) {
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console.error('[gif-player] frame fail', e);
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return;
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}
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const info = reader.frameInfo(frame);
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const delay = info && info.delay ? info.delay : 100;
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frame = (frame + 1) % numFrames;
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this._timer = setTimeout(render, Math.max(16, delay));
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};
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render();
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this._ctx = ctx;
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this._rgba = new Uint8ClampedArray(w * h * 4);
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this._frame = 0;
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this._render();
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});
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},
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_render() {
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if (this._aborted || !this._reader || !this._ctx) return;
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const r = this._reader;
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const n = r.numFrames();
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if (!n) { this.setData({ failed: true }); return; }
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try {
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// decodeAndBlitFrameRGBA 按 GIF 的 disposal 规则在 rgba 上累积绘制
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r.decodeAndBlitFrameRGBA(this._frame, this._rgba);
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const img = this._ctx.createImageData(r.width, r.height);
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img.data.set(this._rgba);
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this._ctx.putImageData(img, 0, 0);
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} catch (e) {
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console.error('[gif-player] frame fail', e);
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this.setData({ failed: true });
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return;
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}
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const info = r.frameInfo(this._frame);
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// omggif 的 delay 单位是 1/100 秒,需 ×10 转毫秒;缺失时给 100ms
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const delay = (info && info.delay) ? info.delay * 10 : 100;
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this._frame = (this._frame + 1) % n;
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// 单帧 GIF 只画一次;多帧才循环。最小 40ms 避免极端快帧
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if (n > 1) this._timer = setTimeout(() => this._render(), Math.max(40, delay));
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}
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}
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});
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@@ -1,3 +1,3 @@
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<view class="gif-player">
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<canvas type="2d" id="gifCanvas" class="canvas"></canvas>
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<canvas wx:if="{{!failed}}" type="2d" id="gifCanvas" class="canvas"></canvas>
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</view>
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